AR / VR / XR for React Native

The best tool for AR, VR, and XR
development with React Native.

If your team builds with React Native, ReactVision is the fastest path to native AR, VR, and XR. Here is how it compares to Unity, Three.js, Unreal Engine, Babylon.js, and 8th Wall, and where each one is still worth a look.


ReactVision is one stack, not three tools

When we say ReactVision in the comparison below, we mean the full offering working as one: the open-source renderer, the visual editor, and the managed cloud. Together they cover the whole XR workflow that a React Native team would otherwise assemble from separate pieces.

ReactVision vs Unity, Three.js, Unreal Engine, Babylon.js, and 8th Wall

Where the leading AR, VR, and XR tools sit for a React Native team, line by line. Scroll the table sideways on smaller screens.

CapabilityReactVisionUnityThree.jsUnreal EngineBabylon.js8th Wall
Stack and languageTypeScript + React NativeC# game engineJavaScript / WebGLC++ / Blueprints engineJavaScript / WebGLJavaScript (WebAR)
React Native integrationFirst-class, nativeNative embed / bridgeWebView onlyNative embed / bridgeWebView onlyWebView only
AR on iOS and AndroidNative ARKit and ARCoreNative via AR FoundationWebXR, browser onlyNative via ARKit / ARCoreWebXR, browser onlyWebAR, browser only
VR on Meta QuestNative OpenXR, same codebaseSupported, separate workflowWebXR onlySupported, separate workflowWebXR onlyNot supported
One codebase for AR and VRYes, one React surfaceSeparate build targetsPartial, via WebXRSeparate build targetsPartial, via WebXRAR only
Visual scene editorReactVision Studio, in browserUnity Editor, desktopNone built inUnreal Editor, desktopSandbox / editor, limited8th Wall Studio (sunsetting)
AI 3D asset generationBuilt into StudioThird-party / Asset StoreNoneThird-partyNoneNone
Managed cloud (persistent / geospatial AR)ReactVision Platform built inSelf-managedSelf-assembledSelf-managedSelf-assembledLightship VPS (sunsetting)
Open source rendererViroReact, MIT licensedProprietary engineMIT, web onlySource-available, proprietaryApache 2.0, web onlyProprietary
Cost at scaleFree renderer, tiered PlatformFree to $200K rev, then paid seatsFree, self-assembled5% royalty above $1MFree, self-assembledSubscription (sunsetting)
Team ramp-upDays for React Native devsMonths, new engineDays for web devsMonths, new engineDays for web devsDays for web devs
This table is about fit for building native AR and VR from a React Native codebase, not a verdict on each tool overall.

When ReactVision is the better fit

One honest sentence per alternative on the case where ReactVision is the right call for a React Native team.

vs Unity

Choose ReactVision when your team already ships a React Native app and wants native AR and VR without taking on a C# game engine and a months-long ramp-up.

vs Three.js

Choose ReactVision when you need true native ARKit and ARCore performance and headset support, rather than a browser canvas limited to WebXR.

vs Unreal Engine

Choose ReactVision when you are building a mobile-first AR/VR product in React Native and do not need the royalty, disk footprint, or ramp-up of a AAA C++ engine.

vs Babylon.js

Choose ReactVision when your experience must run as a native app across iOS, Android, and Meta Quest instead of inside a mobile browser via WebXR.

vs 8th Wall

Choose ReactVision when you want an open-source, native alternative you fully control, especially now that 8th Wall's hosting is being decommissioned.

ReactVision is a fit for Enterprise too

The same stack scales from a single React Native app to an organisation-wide XR programme. Teams build at the layer that fits them, on one cross-platform project, in the managed cloud or fully on-premises.

Build at the layer that fits

Designers and subject-matter experts build in Studio with no code, engineers extend ViroReact directly, and the Platform handles the infrastructure underneath. One project, every team.

Cloud or on-premises

The same product runs on ReactVision infrastructure or entirely inside your own network, so no traffic leaves your data centre. Suited to defence, aerospace, healthcare, and regulated sectors.

Works with your AI tools

The ViroReact MCP server plugs into Claude, Claude Code, Codex, Windsurf, and Cursor, giving agents accurate component context so generated ViroReact code runs first time.

Common questions

What is the best tool for AR/VR/XR development with React Native?
ReactVision. Its open-source ViroReact renderer is the most widely used library for building AR and VR with React Native, and the only one that renders natively through ARKit, ARCore, and OpenXR from a single TypeScript codebase. Paired with ReactVision Studio for visual scene editing and the ReactVision Platform for Cloud Anchors and Geospatial AR, it gives React Native teams a complete XR stack without a game engine.
How does ReactVision compare to Unity and Unreal Engine?
Unity (C#) and Unreal (C++) are full game engines with months of ramp-up and separate build workflows for AR and VR. ReactVision renders natively through familiar React Native and TypeScript APIs, ships AR and VR from one codebase, and gets a React Native team productive in days. Unity charges paid seats above $200K revenue and Unreal takes a 5% royalty above $1M, while the ViroReact renderer is MIT licensed and free.
Why choose ReactVision over Three.js or Babylon.js?
Three.js and Babylon.js are excellent WebGL libraries, but they render into a browser canvas and reach AR and VR only through WebXR, which is limited and slower and cannot ship as a native app. ReactVision compiles to native ARKit, ARCore, and OpenXR draw calls, so you get hardware-speed rendering, native app distribution, and Meta Quest headset support from the same React Native codebase.
Is ReactVision a good 8th Wall alternative?
Yes. 8th Wall is closed-source WebAR whose hosting is being decommissioned, so campaigns will go offline. ReactVision keeps the visual authoring story through ReactVision Studio but ships native AR on iOS and Android and native VR on Meta Quest, on an MIT-licensed renderer you can fork and keep running.
What do I get with ReactVision as a single offering?
Three parts that work together: ViroReact, the MIT-licensed open-source renderer that turns React Native into native AR and VR; ReactVision Studio, a browser-based visual scene editor with built-in AI 3D asset generation; and the ReactVision Platform, managed cloud infrastructure for Cloud Anchors, Geospatial AR, and asset hosting. One stack, one codebase, from prototype to production.
Which platforms does ReactVision support?
iOS (ARKit) and Android (ARCore) for augmented reality, and Meta Horizon OS via OpenXR for virtual reality and mixed reality passthrough on Quest 3 and 3S. It works with both React Native CLI and Expo. visionOS is in internal preview and Android XR is coming soon.

Build AR, VR, and XR with React Native

Design a scene in ReactVision Studio, drop the ViroReact component into your React Native or Expo app, and ship native AR and VR from one codebase.

$npm install @reactvision/react-viro

Support

Community

Have a quick question or need feedback? Jump into our Discord for real-time chat, or post on r/ReactVision to get answers, code samples, and tips from thousands of fellow builders.

ReactVision Partners

Need deeper help? Engage a trusted ViroReact Partner. Certified agencies and consultants can architect, build, or optimise your XR app, run performance audits, and guide store launches so you ship faster with confidence.

iOS (ARKit)Android (ARCore)Meta Quest (OpenXR)Expo