For Enterprise

The complete enterprise
XR stack for your organisation.

An enterprise XR (extended reality) platform with three integrated layers: Studio for visual building, ViroReact for engineers in code, and Platform for the infrastructure underneath. One cross-platform stack across mobile augmented reality, virtual reality on headsets, and mixed reality. Cloud or on-premises.

The ReactVision full stack

Three layers. One integrated stack.

Most XR vendors give you a renderer and leave the rest to you. ReactVision is built across the whole stack, so the same project flows from a visual scene editor, through a managed platform, to a native renderer that compiles to every device your teams ship to.

Studio

Visual scene editor and integrated XR agent. For teams who build without code.

Platform

Cloud Anchors, Geospatial AR, Visual Positioning, Asset Hosting. Managed backend, accessed via rvApiKey and rvProjectId.

ViroReact

Open source

Native AR and VR renderer for React Native with a comprehensive MCP server. MIT licensed. 140k+ npm installs.

Targets natively: iOS, Android, tablet, VR headset, and AR glasses. One cross-platform project, every device shipping today and the ones arriving next.

Layer 01 - Editor

Studio: a visual builder for teams that don't write code

Designers, trainers, and subject matter experts build complete AR and VR scenes in a browser. Place 3D objects, set animations and physics, wire interactions, and preview live on a real device through StudioGo. The Studio AI agent controls the editor through conversation: describe a project and it builds scenes, models, and interactions.

Studio in action
Layer 02 - Renderer

ViroReact: for engineers who go deeper

The open-source renderer underneath everything. Native draw calls through ARKit, ARCore, and OpenXR. React Native teams plug it in, others ramp up in days. The C++ engine, platform integrations, and JS bridges are all on GitHub, MIT licensed.

$npm install @reactvision/react-viro
App.tsx
// One component embeds a Studio-built scene in your app.
// Auth comes from the rvApiKey and rvProjectId in your app config,
// and the scene streams in at runtime: update it in Studio and the
// app picks up the change without a new release.
import { StudioSceneNavigator } from '@reactvision/react-viro';

export default function App() {
  return <StudioSceneNavigator sceneId="..." />;
}

The ViroReact MCP server

Plug ViroReact into the AI coding agent your team already uses. The MCP server gives any agent full context of the renderer: components, prop schemas, event handlers, valid scene patterns, and working examples. Engineers describe what they need, the agent writes code that runs first time.

The ViroReact MCP server in an IDE
Claude
Anthropic chat assistant
Claude Code
Terminal coding agent
Codex
OpenAI coding agent
Windsurf
Agentic IDE from Codeium
Cursor
AI-first code editor
Layer 03 - Platform

Platform: the infrastructure your XR apps need at scale

Geospatial AR anchors

Pin 3D content to real-world latitude, longitude, and altitude. Walk up to a location, the content is where it was meant to be.

Cloud Anchors

Persistent, multi-user anchors that hold position across time and devices: iOS, Android, and headsets alike.

Visual Positioning System

Sub-metre positioning indoors and outdoors using only the phone's camera.

Asset Hosting

Scenes and assets stream into your app at runtime through StudioSceneNavigator, so teams update 3D content without an app release. Think CodePush or EAS Update, for 3D content.

Cloud or behind your firewall. Same product.

Option 1

Managed cloud

Studio and Platform run on our infrastructure. Your team builds in a browser and ships to devices. We handle backend, storage, and scaling. Sign-up to first scene in under an hour, usage-based pricing with a free tier, and audit logging and SSO on enterprise plans.

Option 2

On-premises deployment

Studio, Platform, and all content run inside your data centre, on your hardware. Same editor, same workflow. No traffic leaves your network. Fixed licence and maintenance pricing. Suited to defence, aerospace, healthcare, and regulated public sector.

Where enterprise XR fits

The stack's strengths, one project across every device, on-premises deployment, building with or without code, map directly onto a set of industries. Here is where, and why.

Aerospace and defence

Training and mission rehearsal demand fidelity and strict data control. On-premises deployment keeps every scene, asset, and trainee inside your network.

Manufacturing

Training on high-value equipment is expensive and risky. VR procedures and AR maintenance overlays let teams practise and service without taking machines offline.

Retail and marketing

Campaigns need reach across both app stores without two builds. One project ships virtual try-on, in-room previews, and geo-anchored activations natively to iOS and Android.

Real estate

Buyers already carry the hardware. Virtual staging, off-plan walkthroughs, and renovation previews run on the phone in their pocket, no headset required.

Museums and education

Collections are physical, fragile, and fixed in place. 3D artifact viewers put objects in visitors' hands, and geospatial anchors reconstruct heritage where it stood.

Public sector and accessibility

Navigation has to work where GPS does not. Visual Positioning delivers sub-metre wayfinding indoors and out, including hazard detection for visually impaired pedestrians.

Bring XR into your organisation

Whether the goal is one training scenario, a complete platform rollout, or evaluating ReactVision against what you have already got, our enterprise team is the place to start.