An enterprise XR platform with three integrated layers: Studio for visual building, ViroReact for engineers in code, Platform for the infrastructure underneath. One stack across mobile AR, VR headsets, and spatial computing. Cloud or on-premises.
Most XR vendors give you a renderer and leave the rest to you. ReactVision is built across the whole stack, so the same project flows from a visual scene editor, through a managed platform, to a native renderer that compiles to every device your teams ship to.
Build at the layer that fits the team. One cross-platform project, every device shipping today and the ones arriving next.
Designers, trainers, and subject matter experts build complete AR and VR scenes in a browser. Place 3D objects, set animations and physics, wire interactions, preview live on a real device through StudioGo. See the Studio product page for the full feature set.
The Studio AI agent controls the editor through conversation. Describe a project and the agent builds scenes, models, interactions, and scoring. Generate 3D models from text or a photograph.
The open-source renderer underneath everything. Native draw calls through ARKit, ARCore, and OpenXR. React Native teams plug it in; others ramp up in days. The C++ engine, platform integrations, and JS bridges all on GitHub. See the ViroReact product page for the full API.
// One line of code embeds a Studio-built scene in your app import { StudioSceneNavigator } from '@reactvision/react-viro'; export default function App() { return <StudioSceneNavigator rvApiKey="..." rvProjectId="..." sceneId="..." />; }
The MCP server gives any AI agent full context of what the renderer can do - components, prop schemas, event handlers, valid scene patterns, working examples. Engineers describe what they need; the agent writes code that runs first time.
Any agent that speaks MCP can speak ViroReact - generating code with the full schema and working examples in scope.
Pin 3D content to real-world latitude, longitude, and altitude. Walk up to a location, the content is where it was meant to be.
Persistent, multi-user anchors that hold position across time and devices - iOS, Android, headsets alike.
Sub-metre positioning indoors and outdoors using only the phone's camera.
Scenes and assets stream into your app at runtime. Update centrally, users see changes without an app rebuild.
Studio and Platform run on our infrastructure. Your team builds in a browser, ships to devices. We handle backend, storage, and scaling.
Studio, Platform, and all content run inside your data centre, on your hardware. Same editor, same workflow.
The stack's strengths - one project across every device, on-premises deployment, building with or without code - map directly onto a set of industries. Here's where, and why.
Training and mission rehearsal demand fidelity and strict data control. On-premises deployment keeps every scene, asset, and trainee inside your network.
Training on high-value equipment is expensive and risky. VR procedures and AR maintenance overlays let teams practise and service without taking machines offline.
Campaigns need reach across both app stores without two builds. One project ships virtual try-on, in-room previews, and geo-anchored activations natively to iOS and Android.
Buyers already carry the hardware. Virtual staging, off-plan walkthroughs, and renovation previews run on the phone in their pocket - no headset required.
Collections are physical, fragile, and fixed in place. 3D artifact viewers put objects in visitors' hands, and geospatial anchors reconstruct heritage where it stood.
Navigation has to work where GPS doesn't. Visual Positioning delivers sub-metre wayfinding indoors and out, including hazard detection for visually impaired pedestrians.
No. Studio is browser-based and requires no code. Studio-built scenes embed into any app via a single component, regardless of what the app is built in. For teams who do want to write code, ViroReact is built on React Native.
Yes. Studio, Platform, and all content can deploy inside your own data centre - defence, healthcare, regulated public sector. Fixed licence plus maintenance pricing. Talk to enterprise sales to scope a deployment.
The three layers of the stack. Studio - visual editor for non-technical teams. ViroReact - open-source native renderer (MIT, 150k+ installs) for engineers. Platform - cloud infrastructure underneath: Cloud Anchors, Geospatial AR, Visual Positioning, asset hosting.
The agent controls Studio through conversation. Describe what you want, it builds scenes, places assets, generates 3D models from text or photographs, wires interactions. Edit by talking - "move the toolbox closer", "add a fault on step 3". Drag-and-drop always available alongside.
Yes. The ViroReact MCP server connects to any agent that speaks the Model Context Protocol - Claude, Claude Code, Codex, Windsurf, Cursor. Full component catalogue, schemas, and working examples in scope, so generated code runs first time.
iOS through ARKit, Android through ARCore, Meta Quest through OpenXR - one project, native to each. visionOS in internal preview, Android XR next, AR glasses from hardware partners follow.
Managed cloud - usage-based, free to sign up, scales with API calls, AI, and storage. On-premises - fixed licence plus maintenance. Talk to enterprise sales for a quote.
First scene live the same week for most teams. Enterprise pilots scope to a single procedure, product, or scenario, then expand once the build pattern is validated.
Whether the goal is one training scenario, a complete platform rollout, or evaluating ReactVision against what you've already got, our enterprise team is the place to start.
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Need deeper help? Engage a trusted ViroReact Partner. Certified agencies and consultants can architect, build, or optimise your XR app, run performance audits, and guide store launches so you ship faster with confidence.
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