Build enterprise XR once.
Run it on any device.
ReactVision is the enterprise XR platform built on React Native. One codebase ships native AR and VR to iPhone, Android, and Meta Quest. When a device reaches end of life, you move your app to the next one, with no re-write and no starting over.

The ViroReact renderer is the most widely used open-source AR and VR library for React Native.
iPhone, iPad, Android, Meta Quest, and AR glasses, all from the same project.
Moving to new hardware is a deployment decision, not a development project.
XR hardware changes every 18 months. Your app should outlive it.
Every XR device you can buy today will be replaced, superseded, or discontinued. That is not a reason to wait. It is a reason to build device-agnostic from day one.
The old way: one app per device
A native Quest app is locked to Quest. When the platform shifts or the device is discontinued, the app and the budget behind it are written off, and the project starts again from zero.
The gamble: picking a winner
Nobody knows which headset or glasses win the next five years. Committing a game-engine codebase to one vendor makes that guess for you, and makes it expensive to be wrong.
The ReactVision way: build once, retarget
Your scenes, logic, and content live in one React Native codebase. Point it at new hardware when you are ready. The work you paid for carries over, device after device.
This is what makes XR easier to approve upfront and cheaper to run long term: hardware becomes a line item you can swap, not a platform you are married to.
Your developers already know how to build this
ReactVision is built on React Native, the framework behind thousands of production mobile apps. If your organisation ships web or mobile software, the team that leads your XR initiative already works for you.
No specialist XR team to hire
ViroReact is a React Native library, so JavaScript and TypeScript developers build XR with the tools they use today: React components, npm, their own IDE and AI coding agents. No Unity or Unreal hires, no separate build pipeline.
One codebase, every device
iOS (ARKit), Android (ARCore), and Meta Quest (OpenXR) are supported today, with visionOS in internal preview and Android XR coming. The same project compiles natively to each.
Device end of life is a line item, not a crisis
When hardware is discontinued or a better device ships, retarget the same app. Your content, training scenarios, and integrations carry over untouched.
Lower cost to run, year after year
One team, one codebase, one content pipeline. No per-device rebuild budgets, no parallel codebases to maintain, no agency re-engagement every hardware cycle.

Deploy to the device of your choice
One project compiles natively to every target below. New devices become new build targets, not new projects.
One platform, three ways to build
Engineers work in code, domain experts work visually, and the infrastructure underneath is managed for you. Every path lands in the same device-agnostic project.
ViroReact
The open-source renderer your engineers build with, MIT licensed. Native performance through ARKit, ARCore, and OpenXR, plus an MCP server so AI coding agents write working scene code first time.
ReactVision Studio
A browser-based visual editor, currently in Public Beta. Designers, trainers, and subject matter experts build complete scenes without code and preview them live on device with StudioGo.
ReactVision Platform
Managed infrastructure when you need it: Cloud Anchors, Geospatial AR, Visual Positioning, and asset hosting that updates 3D content in shipped apps without an app release.
Cloud or on-premises
Run the whole stack on our managed cloud, or inside your own network with fixed licence pricing. On-premises suits defence, aerospace, healthcare, and regulated public sector work.

From first conversation to first device in weeks
Book a call
Thirty minutes with our enterprise team. Bring a use case or just a problem. We will tell you honestly whether XR fits it and what a pilot would look like.
Scope a pilot
We help you pick the first workflow, the first device, and the delivery path: your developers with ViroReact, your domain experts in Studio, or our partner network.
Ship, then scale
Roll out on the hardware that fits today. Add devices, sites, and scenarios from the same codebase as the programme grows.
Want to see what shipping looks like first? Browse the teams already in production in our use cases, or meet the certified agencies in our partner network.

Talk to us about your first device, or your next one
Thirty minutes with our enterprise team. Whether you are looking to migrate from Unity or Unreal for better device reach, or start a new XR programme from scratch, we are here to help.
You will speak directly with Oliver Edis, our CEO, and the enterprise team.