The open-source alternative to
Unity and Unreal for AR and VR.
ReactVision is the open-source, native alternative to Unity and Unreal for teams shipping AR and VR apps. The MIT-licensed ViroReact renderer maps one TypeScript API onto ARKit, ARCore, and OpenXR, so there is no engine licence, no royalty, and no C# or C++ ramp-up. Managed infrastructure is optional via ReactVision Platform.
One decision, two dedicated breakdowns
The trade-offs against Unity and Unreal are different, so each has its own page with a full comparison table, honest concessions, and migration steps. This page is the short version.
vs Unity
Skip the C# engine and the per-seat cost. One TypeScript API, phones plus Quest from one codebase, and a browser editor instead of a desktop install. Unity keeps AAA games and existing Unity organisations.
Read the full Unity comparison →vs Unreal Engine
App-sized binaries instead of an engine runtime, npm install instead of a C++ toolchain, and no 5% royalty. Unreal keeps cinematic fidelity and large-world simulation.
Read the full Unreal comparison →Native, not WebXR
Most open-source suggestions in this category are web renderers: Three.js, React Three Fiber, Babylon.js, or WebXR frameworks. They are the right call for 3D on the open web, but they are not a Unity or Unreal replacement for apps.
Building specifically with React Native? The React Native XR tool comparison covers Three.js, Babylon.js, and 8th Wall in one table.
What each part of ReactVision does
ViroReact
The open-source native XR renderer. One TypeScript API mapped onto ARKit, ARCore, and OpenXR. MIT licensed, free forever.
Studio
The browser-based visual editor and CMS for XR scenes. Free to sign up.
Platform
Managed Cloud Anchors, Geospatial Anchors, asset hosting, and Environment Testing, accessed with an rvApiKey and rvProjectId.
MCP server
How coding agents use the stack: live ViroReact knowledge plus tools to validate, run, and test scenes.
Common questions
What is the best open-source alternative to Unity and Unreal for AR and VR?
How is ReactVision different from Three.js, React Three Fiber, or Babylon.js?
Is the whole ReactVision stack open source?
When should I still pick Unity or Unreal?
Related comparisons and guides
- Unity alternative for AR and VR →
- Unreal Engine alternative for AR and VR apps →
- Niantic Lightship alternative →
- 8th Wall alternative →
- Best AR/VR/XR tool for React Native →
- Can AI agents build AR and VR apps? →
- Geospatial AR without Niantic →
- One codebase for AR on phones and VR on Quest →
- XR CMS: update content without an app release →
- React Native AR guide →
Try the native open-source path
Install the MIT-licensed renderer and build your first scene in an afternoon. A development build is required (no Expo Go), and AR needs a physical device.